Lead development to create a multiplayer dedicated-server VR experience. EY gave their interns the opportunity to virtually explore the consultation process and propose a solution to a fictional client.
The experience was developed in Unreal Engine 4 to run on Pico and Quest devices targeting 90fps for maximum user comfort.
VR Hybrid Theatre - 2020
VR experience powered by Unreal Engine 4 to assess the feasibility and design of an operating theatre before construction.
The precise and accurate equipment ensured that surgerons could identify issues before any unneccessary expenditure.
Barking & Dagenham college - 2019
VR and 3D visualisation to explore Barking & Dagenham college as it was being constructed.
Utilising Unreal Engine 4 an interactive flythrough and full 360 VR walkthrough was developed from architectural drawings.
VR Natural Locomotion - 2018
Natural locomotion study performed to develop and evaluate the feasibility of using natural motion in a virtual environement.
The findings of the study suggested that natural locomotion can pose an interesting and confortable solution for traversal
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